Welcome to the first significant .x patch for Old School Tera Online. This time, we are making some major changes to the underlying systems in both PVE & PVP to make the game more accessible to new players who have just reached level 60, while also making it more rewarding to progress through more difficult endgame content. Please see below for the details.

Table of contents

PVE Updates

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PVE Vanguard & Gold Changes

We're fleshing out the gold income dynamics for PVE players to allow for a more varied environment that rewards both casual players, hardcore players, and everyone in between. We've shifted gold rewards from dungeons into the Vanguard system, which will allow players to see more clearly how to make gold in-game.

Reputation Quest & Normal Mode Gold Rebalanced

We have redistributed the PVE gold sources into different tiers of content to allow players more flexibility in earning gold.

This will allow players who cannot find groups for dungeons to still earn meaningful amounts of gold on their own time as the quests can be done completely solo.

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Hard Mode Gold Rewards Added